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Old Jun 07, 2008, 10:31 AM // 10:31   #101
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Quote:
Originally Posted by HuntMaster Avatar
Other professions can do more damage than a warrior, Fire ele for exsample.
This guy fails at Guild Wars.
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Old Jun 07, 2008, 10:50 AM // 10:50   #102
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Fire elementalists can do more damage than a warrior. Maybe you just play with bad fire ele's.
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Old Jun 07, 2008, 10:52 AM // 10:52   #103
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Quote:
Originally Posted by HuntMaster Avatar
Fire elementalists can do more damage than a warrior. Maybe you just play with bad fire ele's.
/facepalm. I can't stop laughing.
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Old Jun 07, 2008, 11:34 AM // 11:34   #104
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"A ranger with nothing but interrupts, literally every skill except troll unguent"

lol...thats what rangers rock at wally whatever if thats not your style, I ll go through missions with ease with my super interrupt build/heros.

As for monks having a res, yes its best to have one imo, I use healers boon with res chant so its only 3 secs to cast..just in case!

What I find makes pugs worse, is ursran blessing hehe

Last edited by Hyaon; Jun 07, 2008 at 11:42 AM // 11:42..
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Old Jun 07, 2008, 11:42 AM // 11:42   #105
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Quote:
Originally Posted by Hyaon
"A ranger with nothing but interrupts, literally every skill except troll unguent"

lol...thats what rangers rock at wally whatever if thats not your style, I ll go through missions with ease with my super interrupt build/heros.

What I find makes pugs worse, is ursran blessing hehe
Why would you need 7 interrupts? Savage shot alone recharges can be used every 5 seconds, if you were any good at your job you could do the same with 2 -3 interrupts.

~A Leprechaun~
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Old Jun 07, 2008, 12:05 PM // 12:05   #106
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Quote:
Originally Posted by HuntMaster Avatar
Fire elementalists can do more damage than a warrior. Maybe you just play with bad fire ele's.
Maybe you just play with bad warriors.
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Old Jun 07, 2008, 12:23 PM // 12:23   #107
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Pugs aren't getting any better. This is because players with even an low-moderate level of skill/experience just H/H everything. Nobody groups anymore, so pug players don't have role models and therefore dont get to watch and learn.

How sad is it that this is supposedly an MMO but nobody groups?
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Old Jun 07, 2008, 12:24 PM // 12:24   #108
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This is PvE....... I can beat PvE with crappy skills, no elite, and some shit that doesn't even belong on my Bar, it doesn't take much to beat PvE people, all my monks carry Res, no hex/condition remover, no prot skills and yet i can go through PvE on my own mastering more than half the missions along the way.
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Old Jun 07, 2008, 12:58 PM // 12:58   #109
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Ignoring the Monk rez debate, I'll say that PUGs are NOT getting worse. They have always been bad, and always will be bad. There are always people who are new to the game, and don't know what makes an effective build. The people who do know what an effective build is, and use one, don't always understand things like aggro. Although it takes SIGNIFICANT amounts of time, you can filter a PUG to make sure the people who join know what to do. Problem is that few people will wait to find a good team, and be content to fail several times at the sake of starting quickly. Only read first page, so I apologize if this was already mentioned, but you had to expect this at some point. Ursan has made PUGs worse. People who suck at the game can succeed when using Ursan, even in the elite areas. This allows them to think they are good, and they never learn important things like aggro control, pulling, hex/condition removal, target priority, etc., etc., etc. When they play a normal build (not Ursan), they fail to see a need for important things that Ursan can ignore.

PUGs will always be bad, and always have been bad. If you find a good one, you had a very lucky day.
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Old Jun 07, 2008, 01:03 PM // 13:03   #110
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Eh I get about 50/50 with PUGS, although I've noticed the ToA pugs getting worse.

As for monks using rez, Rebirth I will agree is bad, although I usually carry it if I'm going to FoW. But uh some guild mates and I did Tahnnakai Temple mission in Factions and I brought Res Chant and was Ressing during battle, healing doing this and that and it was working fine. So I don't know what you guys are on about monks with no rez. I only need 3 healing skills to keep the party up.
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Old Jun 07, 2008, 01:17 PM // 13:17   #111
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Pugs are getting worse since all people who could teach the newbies something are h/h-ing. And there are those people who think that they have all the knowledge in the world if they got a pvx wiki build.
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Old Jun 07, 2008, 03:19 PM // 15:19   #112
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Quote:
Originally Posted by isamu kurosawa
Maybe you just play with bad warriors.
Maybe I do, But I have never seen a warrior do more than 160-210 damage in a single attack on a low level monster, But Ele's can get much, much higher than that. If you know a warrior skill that can do more than a fire ele skill, please inform me, because I don't know of any.
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Old Jun 07, 2008, 03:29 PM // 15:29   #113
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Quote:
Originally Posted by HuntMaster Avatar
But I have never seen a warrior do more than 160-210 damage in a single attack on a low level monster, But Ele's can get much, much higher than that.
Cool. This guy knows his stuffs well.
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Old Jun 07, 2008, 03:42 PM // 15:42   #114
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Insults yet no answers. On level 28 monsters warriors can hit for around 40-70 dmg, fire eles can hit for much higher. I am still waiting to hear what war skill can out do a ele skill. So far no one has offered anything except insults. Which leads me to believe no one has anything to offer and I am correct.
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Old Jun 07, 2008, 03:46 PM // 15:46   #115
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Quote:
Originally Posted by HuntMaster Avatar
Fire elementalists can do more damage than a warrior. Maybe you just play with bad fire ele's.
Necros do more damage than fire mage.

Why is Sab's build (and PvE is easy, remember) built on top of 3 necros, and not on top of eles?

The only ele you see in there is perhaps wards.


Fire ele is excellent in under 20 areas. Echo Fire Storm ftw. No, really.

But as you encounter 20+ mobs, effectiveness of fire ele starts to dwindle, and anything armor ignoring becomes king. Even mesmers get better than fire eles.


One exception is various nuking variations, but those rely on BiP and ability of a tank to round up the mobs. Couple that with long recharges on fire ele nukes, and you get something that is *capable* of dealing a lot of damage, but is in practice surpassed by many other classes.

Quote:
On level 28 monsters warriors can hit for around 40-70 dmg, fire eles can hit for much higher. I am still waiting to hear what war skill can out do a ele skill. So far no one has offered anything except insults. Which leads me to believe no one has anything to offer and I am correct
It *can*. That is the key word. But they require long casts, long recharges, lots of energy.

In a Show-That-Crit contests that is played by Rogues in wow that may be enough. After all, 4586 is higher than 4436. But in the end, there's 8+ classes in a team, and mobs run, bunch up, scatter, spike, etc...

And if you want numbers on individual classes, dig up that master of damage thread. I believe in average dps, fire eles were outperformed by every other class except monks and Ursan.

Last edited by Antheus; Jun 07, 2008 at 03:50 PM // 15:50..
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Old Jun 07, 2008, 03:54 PM // 15:54   #116
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Hunt, you are bad.

Eles have skills that cost energy, have aftercast, take cast times and have a recharge.

Warriors have Deep Wound, armour ignoring +damage, don't have cast times, can consistently attack them with free pressure.

I think Warriors win this one. Oh, and maybe you should look at Ensign's "Why Nuking Sucks" thread. I shouldn't have to give you the link, just use search.

And even then, just hit B, select any game, and you should find a melee frontline. I'm sure at least 1 team has a Warrior.
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Old Jun 07, 2008, 03:55 PM // 15:55   #117
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I will check that thread out, thanks for the reply.
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Old Jun 07, 2008, 04:00 PM // 16:00   #118
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On the monks carrying ress issue.
A monk is expected to have HB, 2 seeds, hex and condi removal, skills to heal directly, energy management, heal party and a ress.
Well now I would love to see a bar that contains all that and is effective at healing 8 man groups.
I say no to ress skills on a monk, however I do pack some scrolls of ressurection if we wipe. And in PvE there are ress shrines anyways in the hard areas

Usually if someone dies when Im healing it's because I died earlier due to overaggro or insane pressure (yes sometimes there are those noobwarriors that come and stand next to me after they aggroed...). So I dont actually see the need of a ress.
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Old Jun 07, 2008, 04:19 PM // 16:19   #119
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Quote:
Originally Posted by A Leprechaun
Why would you need 7 interrupts? Savage shot alone recharges can be used every 5 seconds, if you were any good at your job you could do the same with 2 -3 interrupts.

~A Leprechaun~
I switch targets often after interrupting one, like say two mag hydra's casting met shower, I will get both of them. Also I find letting off several interrupts in a row can be quite annoying for the monsters hehe. Also I tend to bring frustration along, last I used it, any interrupt sets the dmg off.
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Old Jun 07, 2008, 04:50 PM // 16:50   #120
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I've never had any pugs as bad as you guys....
Aside from the casual monk tanking and ranger with fire storm -.-;

My pugs were quite boring actually. Have the leader leads us thru it and people don't whine or complain :/

But now pugging on my monk, is a different story...*shudders*
Also, my monk always carries a res and no one complains about it, so I'm good

Last edited by Nessar; Jun 07, 2008 at 04:53 PM // 16:53..
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